It’s all been building up to this. Regardless of what’s gone before (which happens to be a bunch of Rebel defeats, but let’s not dwell on that) campaign victory rests on the final assault, a last effort to remove Admiral Motti from power and free the Tatooine system.

My veteran pool has some decent talent and is pretty versatile. I can see myself bringing everything along, although I will have to include a Pelta if I want to fleet order. But a free shield per turn per ship? That does sound worthwhile!

Veteran pool;
Squadrons – Shara Bey & Jan Ors
Titles – Foresight (Torpedo frigate), Jaina’s Light (CR90A), Aspiration (MC75 Ordnance)
Officers – Raymus Antilles, Leia Organa
Weapon Team – Caitken & Shollan
Orders – Shields to Maximum!

This is what a pool of veterans looks like

With the untimely death of Raddus I’m on the hunt for a new commander once again. The final conflict rules Andy has chosen bumps us up to a mighty 600 points as well as a free upgrade (up to 4 points) per ship, so that’s a good amount of spending power.

The Tatooine rules also make firing less accurate with effectively two Solar Coronas in play.
My initial fleet list was led by Commander Sato. The plan was to ignore accuracy altogether and just go for black crits. I was very close to running that list but it was a struggle to include everything I wanted as well as the strong squadron compliment Sato needs. Eventually, it felt like I was compromising too much and so a latecomer stepped up – Admiral Ackbar and his Mon Cal chums.

Bleep, blop, bloop

So, to the fleet itself. With 600 points I’m looking for (at least) two capital ships to make the most of Ackbar’s broadsides.

With the Aspiration title in the pool, a MC75 Ordnance Cruiser is an automatic inclusion. Being able to adjust the shields will help get it up close to the enemy. The downside being I won’t benefit from Shields to Maximum! until the Imperials have worked their way through some of my defences, but I suspect they’ll get right on that…

Assault Protons and Ex Racks will give a painful close-range strike, with Caitken and Shollan re-rolling whatever colour needs it the most.
I debated the defence upgrade a lot – Early Warning System is excellent, but I finally opted for Electronic Countermeasures. The MC75 doesn’t have great defence tokens and with the Imperials potentially already hampered by the solar corona, I will hopefully be able to keep them from locking down the brace token
Finally, Captain Antilles takes the officer slot, giving me free tokens to go with my orders.

The MC75 has some fancy broadsides, but nothing pairs with Ackbar as well as a MC80 so an Assault Cruiser joins my list as my flagship. This time I am opting for the Early Warning System along with Blast Doors to make me extra-sturdy. This ship is going to be attracting a lot of firepower!
For firepower, H9’s and Leading Shots will help me counter the Solar Corona and do maximum damage with Ackbar.

I do want that Fleet Order so a basic Pelta goes in, with some a free Nav Team thanks to the final conflict rules.

The other two titles in my veteran pool dictate my next two choices – Foresight on a Torpedo Frigate and Jaina’s Light on a CR90-A. XI7’s on the Foresight also skip around the accuracy issue as I can still effect the enemy redirect tokens.

Lastly, a sixth activation comes from some Rebel Transports with Leia Organa and Comms Net – sadly not a free upgrade this time as it’s a flotilla.

Nothing in the fleet is really geared up to manage squadrons but it’s not all bad news – Shara Bey and Jan Ors both have defensive abilities so I’ve build an A-Wing ball that will hopefully look pretty intimidating to any Imperial bombers. I can’t see me winning the squadron battle but I think I’ve got a good chance at bogging the enemy down for a few turns while thinning their numbers.

My fleet totals 615 points but 19 points of free stuff brings me to 596. Four points are hardly likely to win any initiative bids, but I suspect Andy is going to put a lot into going first so hopefully I can make the most of that.
Of course, if it turns out he’s got a 5 point bid I’m going to be very upset!

Plan-wise, I’m going for a variation of on I tried some time ago – cutting the Imperial line and aiming to get the Imperial flagship caught between my two big ships. With Ackbar helping, the broadsides should cut through a Motti ISD without too much difficulty.

My smaller ships will lead the charge and, if there’s anything left of them, swing around for another pass. All that remains is for the big fish to say;

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Damn right

Admiral On Deck
Author: Jabbathehutts_lovechild

Faction: Rebel Alliance
Points: 596/600

Commander: Admiral Ackbar

MC75 Ordnance Cruiser (100 points)
–  Aspiration  ( 3  points)
–  Raymus Antilles  ( 7  points)
–  Caitken and Shollan  ( 6  points)
–  Electronic Countermeasures  ( 7  points)
–  Assault Proton Torpedoes  ( 5  points)
–  External Racks  ( 3  points) (free upgrade)
= 128 total ship cost

[ flagship ] MC80 Assault Cruiser (114 points)
–  Admiral Ackbar  ( 38  points)
–  Skilled First Officer  ( 1  points)
–  Medical Team  ( 1  points)
–  Reinforced Blast Doors  ( 5  points)
–  Early Warning System  ( 7  points)
–  H9 Turbolasers  ( 8  points)
–  Leading Shots  ( 4  points) (free upgrade)
= 174 total ship cost

Modified Pelta-class Assault Ship (56 points)
–  Nav Team  ( 4  points) (free upgrade)
–  Shields to Maximum!  ( 6  points)
= 62 total ship cost

MC30c Torpedo Frigate (63 points)
–  Foresight  ( 8  points)
–  Ordnance Experts  ( 4  points) (free upgrade)
–  X17 Turbolasers  ( 6  points)
–  External Racks  ( 3  points)
= 80 total ship cost

CR90 Corvette A (44 points)
–  Jainas Light  ( 2  points)
–  Nav Team  ( 4  points) (free upgrade)
–  Turbolaser Reroute Circuits  ( 7  points)
= 53 total ship cost

GR-75 Medium Transports (18 points)
–  Leia Organa  ( 3  points)
–  Comms Net  ( 2  points)
= 23 total ship cost


3 A-Wing Squadrons ( 33 points)
1 Shara Bey ( 17 points)
1 Jan Ors ( 19 points)
1 Z-95 Headhunter Squadron ( 7 points)
= 76 total squadron cost